Talismans
Passive luck and protection
Talismans Just keep a talisman in your inventory for a passive effect. You do not hold or equip it.
Warning: many talismans are consumed when they trigger, so carry spares of the ones you rely on. Each has a chance to activate.
Examples - Miner/Farmer/Hunter: double drops - Angel: cancels fall damage - Lava/Fire/Water: emergency resistance - Magician/Wizard: enchant luck - Warrior/Knight: combat boosts
Ender Talismans also work straight from your Ender Chest.
Talismans are items which grant you special effects while in your possession. They can be crafted in a Magic Workbench.
Tier I Talismans only work while you carry them in your inventory, while Tier II (Ender) Talismans can work from inside your Ender Chest.
Note that some Talismans will be consumed upon use.
| Talisman | Effect | Consumable |
|---|---|---|
| Talisman of the Anvil | Fully repairs 1 Tool once it breaks | Yes |
| Talisman of the Miner | 20% chance to double all Ores you mine | No |
| Talisman of the Hunter | 20% chance to double all Drops from Mobs you kill | No |
| Talisman of the Lava Walker | Gives you Fire Resistance for 3 minutes once you touch lava | Yes |
| Talisman of the Water Breather | Gives you Water Breathing for 3 minutes once you start drowning | Yes |
| Talisman of the Angel | 75% chance to negate Fall Damage | No |
| Talisman of the Firefighter | Gives you Fire Resistance once you start burning | Yes |
| Talisman of the Magician | 80% chance to give you 1 extra Enchantment when enchanting | No |
| Talisman of the Traveller | 60% chance to give you Speed I for 3 minutes when sprinting | No |
| Talisman of the Warrior | Gives you Strength III for 3 minutes once you get hit | Yes |
| Talisman of the Knight | 30% chance to give you Regeneration IV for 5 seconds once you get hit | Yes |
| Talisman of the Whirlwind | 60% chance to reflect Projectiles fired at you | No |
| Talisman of the Wizard | Gives you Fortune IV or V but sometimes lowers other Enchantments | No |